Course 3ds Max 2010 Introduction

  • 13 video classes
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Learn how to use the most widespread animation software in the world

Learn how to create 3D models and animate them in the most widespread animation software in the world, 3DS MAX. The “3DS Max 2010 Introduction” course teaches you how to create basic 2D shapes and 3D models and then animate them. You will learn how to create step-by-step an animated logotype. Also, you’ll learn to model an object from a photograph. Learn about the basic principles of lighting and material application. This course will open a range of new possibilities and deepen your knowledge and skills to launch into this promising and gigantic design field.

Goals

  • Teach the basic operating logic of this software
  • Teach the basic concepts of the program. Primitives, Extended Primitives, Procedural Materials, Materials for Max. lighting. Camera and animation (Keyframing). Introducing Rendering. Open, save, and resetting files

To whom it is intended

  • People who want to learn basic concepts on 3dsmax and the tools and possibilities for using it
SKU: 3DS10-AP-E Category:
Module 1

Introduction and basic tools in 3dsmax

In this first complimentary course, 3ds Max 2010 Introduction, you will study about basic operations in running the software. We will help you become familiar with the software interface, opening and closing files, learn about importing different file formats, and exporting files from 3ds Max. You will also learn about the most important types of solids, shapes, and manipulation resources.

Classes of this module
1 Interface  - 3dsMax Introduction interface00:03:16
2 Importing and Exporting files in 3dMax00:03:37
3 Gizmos  - Working with Cartesian planes00:04:24
4 Shapes and solids  - Introducing 3d shapes and solids00:03:26
Language

English

Total video lesson time

01:09:15

Level of this course

Basic

Equivalence in class hours

08:00:00

Minimum configurationDefault setting - online only
Operational systemStandard operating system - online only
Goals

Teach the basic operating logic of this software, Teach the basic concepts of the program. Primitives, Extended Primitives, Procedural Materials, Materials for Max. lighting. Camera and animation (Keyframing). Introducing Rendering. Open, save, and resetting files

To whom it is intended

People who want to learn basic concepts on 3dsmax and the tools and possibilities for using it

Necessary knowledge

Familiar with basic computer operating in a Windows interface

Usability

Totally in English

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